

The Lock & Load character primer came out in January of 2003. The first part of the Witchfire trilogy came out in March of 2001. Warmachine didn't even come out until more than halfway through 2003, and it was much smaller and less "epic" in scope until the first wave of supplements and revisions to the original game started coming out in 2004 or 2005 and beyond. For Dragonblade, wanting to play Warmachine the RPG didn't make sense in the early 2000s. Probably in part due to the loss of Brian Snoddy and Matt Staroscik, and the company being left in the hands of Matt Wilson, who had a different vision on his own than the three of them did together (although I admit this is speculative, it fits the evidence, IMO.) You've gotta put IK stuff on a timeline to see the change. I actually think the setting evolved over time, and changed. I'm pretty interested, the setting is neat, and it is a system that sounds like it will have interesting and unique mechanics.


They are huge deal as a table top wargaming company (although they did get their start as a 3rd party publisher for 3E D&D), so they've got a HUGE line of top quality miniatures for their setting. When at least one box in the column is healed up you lose the penalty. Losing a mind column means you roll 1d6 less on your attack rolls, losing your body means you roll 1d6 less on your damage rolls, and losing your spirit means you can't spend resources to boost your rolls. When all you boxes in a system are filled in, you have penalties. The reason location matters is that 2 columns are mind, 2 columns are body, and 2 columns are spirit. if you are hit on column 5 and fill all the boxes, the damage spills over to column 6 and then back to column 1). You then mark off damage boxes in the column equal to the damage done, with overflow going to the next column in sequence (i.e. When you take damage, the attacker rolls a d6 to select the column (unless the attacker has a special rule that lets them pick the column of their choice). The life spiral system used in their wargame (which they suggest inspires the RPG mechanics), is that you have a grid of 6 columns. You can spend resources to add an extra die to your attack or damage rolls, so instead of rolling attack rating + 2d6, you are rolling attack rating + 3d6, and the 3d6 bell curve centers around 10.5, meaning if someone has a defense modifier and you can boost your attack, you are back in business. Also key to their system is the idea of boosting. If they get hard cover for the +4 defense rating, you might as well not even bother trying. However, if that foe is hiding behind a hedge, they get +2 defense against ranged attacks, and now all of the sudden you need to roll a 9, which reduces your chance to hit all the way down to 26%. If you have a ranged attack of 6 and know that 7 is the middle of the bell curve on 2d6, that you can have about a 55% chance of hitting a defense 13 foe. Where it gets interesting is that they know that when you roll more than a single die, the results form a bell curve. If your score meets or beats the target's defense rating, you hit.ĭamage rolls work in a similar way, where you take the power of the weapon and roll 2d6, and then subtract the target's armor rating, and the result is how much damage they take. How it works is you have an attack rating, like say 6, and when you attack you roll 2d6 and add 6. No initial plans for a digital release, but it’s being exploredįor people not familiar with the stat + 2d6 system that PP uses for their wargame (which is the system that PP says is similar to their RPG system).They estimate an hour at most to make your character, with “no calculus required”. All classes will have inherent bonuses to make them comparable to warcasters in performance, so no “Jedi’s sidekick syndrome”.There will be a new campaign book instead with a new story.There are no immediate plans to convert the Witchfire Trilogy to the new IKRPG system (sounds like a job for the fans!).The RPG has a heavy miniature focus for combat.Third book focuses on the wilds– rules for warlocks, etc.Second book focuses on the various civilized kingdoms.It is going to be released in summer 2012. Privateer Press - Iron Kingdoms Roleplaying Game - YouTube Privateer has an official video that is quite nice: (Most of the bullet point info here is lifted from the blog post at losthemisphere.) From reading the reports from Templecon, Privateer Press has rolled out the details for their RPG.
